20XX is current on its version 4.07++ (released July 4th, 2017). Melee made by achilles1515, that is designed to help players train for tournaments. Cannot retrieve contributors at this time. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. However, my initial observation was that it occurred when I l-canceled, so a guess could be that it happens when your character is performing an action at a faster speed than normal. 20XX Melee Training Hack Pack is a hack of Super Smash Bros. 20XX-Melee-Hack-Pack/MCM/MCM v2.0/Mods Library/20XX 4.07++ Codes.txt. Someone else might be able to answer the decimal frames question better than me.
But you can boot any Smash iso from that Dolphin screen, including the two training iso's 20xx Hack Pack and Uncle Punch (20xx can do anything, way more features but harder to use, UP is more streamlined and requires no setup to get into practice, so both. Specifically, using the built-in 20XX toggles for collision bubbles (Y+Right does it for all characters), which will simultaneously revert you to default size via the debug control (which isn't a problem).Īlternatively, you could use the debug control for collision bubbles (which is what you're currently doing) and just press L+R+Down or L+R+Up afterward depending on whether you wanted P2 to attack at you normally or just stand there (with L+R+Up you'll have to wait 3 seconds without pressing anything if you want P2 to just stand there). So yeah, Faster Melee is just the name for a special build of Dolphin emulator we use, and Slippi runs on Faster Melee as you pointed out. He mentioned in the OP that this can interfere with the ones in the pack. It sounds like you have the DBLEVEL set to Develop, which turns on the normal debug controls as well. Click to expand.I know it's been a couple weeks, so maybe you've figured it out already, but I don't think this has been answered so I'll take a stab.